Pathfinder 2E - Here's The Pathfinder 2nd Edition Skill List!
Publish date: 2024-08-03
It's another Tuesday, which means another look at the previous night's Pathfinder 2nd Edition preview! There's only a couple of month to go until the full playtest rules are released (I have the hardcover on pre-order). Until then, Paizo continue with their twice-weekly glimpses into the ruleset - and this time we look at skills!
- 17 base skills down from 35.
- Lots of consolidation -- Athletics contains a bunch, and Use Magic Device is replaced by the relevant Lore skill
- You are trained in more skills than before -- fighter has an extra one, for example (3+ Int mod)
- Skill list --
- Acrobatics (Dex)
- Arcana (Int)
- Athletics (Str)
- Crafting (Int)
- Deception (Cha)
- Diplomacy (Cha)
- Intimidation (Cha)
- Lore (Int)
- Medicine (Wis)
- Nature (Wis)
- Occultism (Int)
- Performance (Cha)
- Religion (Wis)
- Society (Int)
- Stealth (Dex)
- Survival (Wis)
- Thievery (Dex)
- Skill proficiency --
- Untrained -2, trained +0, expert +1, master +2, legendary +3 (plus level and ability modifier)
- Each level of proficiency unlocks new skill uses
- Medicine's Administer First Aid ability is available at the untrained level, being trained allows you to Treat Disease and Treat Poison
- Skill feats --
- Usually at even levels you choose a skill feat
- Rogues get them every level
- Prerequisite is a level of proficiency in a skill (e.g. "legendary in Medicine")
- Example is the Legendary Medic, which lets you remove diseases and conditions.
- Stealth has skill feats like Quiet Allies (help your party sneak), Swift Sneak (move at full speed while sneaking), and at legendary level you just sneak everywhere constantly.
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